#include "StdAfx.h"
#include ".\sgdldserver.h"
#include "../GameMsgCore/GameMsg.h"
#include "../GameMsgCore/GameMsgID.h"

CSgdldServer::CSgdldServer(void)
{
}

CSgdldServer::~CSgdldServer(void)
{
}

void CSgdldServer::OnRecvData(CClientContext *client,const LPVOID data,size_t size)
{
	//child

	BYTE * pData = (BYTE*)data;

	BYTE id = *((BYTE*)(pData + sizeof(short)));
	
	switch (id)
	{
	case CMD_CLIENT_SELECCT_PLAYER:
		{

		}
		break;
	}

	//base
	CServer::OnRecvData(client,pData,size);
}